Overview: Evolve lets training managers use the game component so that they can increase learner engagement through interactive elements.
Start from: a course on the Evolve platform.
- Navigate to Content (the list icon) on the vertical, left-hand toolbar.
- Select Add / Paste + at the top of the Blocks list.
- Select Game from the Components list.
Creating a Multiplayer mode game
- In the Game configuration sidebar (right), navigate to Behavior and choose Multiplayer from the dropdown. Once this is chosen, you’ll see more options in the sections to choose from.
- Select a number for the Default Points Awarded. This is the number of points the player will get per correct question answered.
- Select a number for the Multiplayer Points Required. This is the cumulative number of points a player can get throughout the game.
Notes: The number of questions is usually multiplied by the Default Points Awarded for this total. Points from Streaks are not normally included.
Adding Streaks
These are for the player to get a few extra points when they get a set number of questions correctly in a row.
- Under Streaks, toggle on Enable Streaks.
- Choose the number you want for Required Streak Amount, this is the amount of questions the player would need to get correctly to get a streak bonus.
- Choose the number you want for Streak Points, these are bonus points, so they are usually less or half the amount of Default Points Awarded.
Settings
Under Settings, toggle off the following:
- Disable Skip Question: When disabled, it removes the Skip Question button that appears for each question.
- Skip Game Start Screen: When disabled, it removes the additional start screen that appears at the beginning of the game, as we use the Round Start Screen instead.
- Skip Character Select Screen: When disabled, it removes the character select screen. This screen will not display unless you also enable the Skip Game Start Screen.
- Resume on Revisit: This remembers the progress of the player in the game when revisiting the page. We disable as this can affect course/page progress settings.
- Reset Game: When enabled, it allows the player to reset their progress on the game and play again. We suggest the opportunity for multiple play-throughs. This will reset the progress of the component in your course/ page progress settings.
Power-Ups
Under Power Ups, you can toggle on to enable the following power-ups for your player:
- Enable “Stop Time” Power Up: If using a time and this is enabled, this allows the player to stop the timer once per round.
- Enable “Show Answer” Power Up: If enabled, this will automatically answer the question for the player with the correct answer.
- Enable “Hint” Power Up: If enabled, this will simplify the question, usually by removing answers, for example.
Titles and Buttons
- Navigate to the Game General section. This is where you can change any of the set game language you require, such as titles and buttons.
Notes: The game will already have suggested phrasing throughout, so you don’t have to change these if you don’t wish to.
Characters
- Scroll down to the Characters section to create your game avatars.
- Select Add character for as many characters as you want. It is recommended to create three characters in multiplayer mode, providing one for your player and two AI characters to play against.
- For each character, you can add the following:
- Character Name
- Character Avatar Image: It is suggested an image that is 430x430 pixels, as this will reduce in size and still be legible on different device sizes.
- Toggle on Is AI Character? if you prefer that character to be an AI.
- A dropdown will then display to choose the Multiplayer AI Difficulty Level.
Notes: Out of the two AI characters, it is recommended to make one Easy and the other Hard as this allows a bit of competition to your player.
Rounds
The rounds are where your questions will be housed. Here, you can also configure pre-game and after round information screens.
- Scroll down to the Rounds section.
- Select Add Round.
- Select the newly added round to go into the further settings.
- Under General, set the beginning screen language, media, and buttons, including:
- Round Title: Usually used as the main title of the game.
- Round Body: This is the body text that is shown on the main game screen. Set up the challenge, what to expect, and what points to expect per question.
- Round Start Media: This includes the Round Start Media Type, Game Start Image, and Round Start Media Alt Text.
- Round End Title: This is the title of the final screen after the round.
- Round End Body: This is the body text for the final screen after the round.
- Round End Media: This includes Round End Media Type, Round End Image, and Round End Media Alt Text.
- Begin Round Button Text and Next Round Button Text: This is normally already written but can be changed if required.
- To set up the round behaviour settings, scroll up to the Behaviour section. Here you can set up question randomization, question limits, and points awarded if desired. We suggest the following settings:
- Points Awarded: If set to zero, this will pick up the Default Points Awarded. However, if you’d like an individual round to have different points per question, you can override the default by this setting.
- Enable Round Timer: If enabled, you can set the duration of the round timer. For accessibility and differing language/learning needs, we suggest that remains disabled.
- Randomize Question: This allows the questions in the round to be randomized.
- Enable Question Limit: If you want to use the questions in the round as a form of a question bank, you can enable this.
- Questions Limit: This will allow you to set the limit of questions that are shown to the player.
Questions
Every round must contain questions to be completed. To configure questions:
- Select the specific round to which you want to add questions.
- Scroll down to Questions and select the Add Question button.
- There are five question types that can be chosen. The types include:
- Multiple Choice: Simple multiple choice question, where you can choose how many answers can be chosen. The top answer is normally the correct answer choice.
- Graphic Multiple Choice: Simple multiple choice question with a graphic alongside the question, can choose how many answers can be chosen, with the top answer being correct.
- True and False: Similar question to the multiple choice ones above, the answers are only True or False.
- Drop: This is a mobile-friendly drag-and-drop question, where there can only be an incorrect and correct drop answer zone. The text in each zone can be anything you want. You can have multiple questions/drop answers by selecting Add Drop Item, but they count as one question to the points.
- Ordering: The question is set where the answers need to be ordered (for example, from largest to smallest). There can only be up to four items to order.
Game Feedback
- Go to the Multiplayer Feedback section.
- There are only four ‘places’ of feedback that you can set. For each ‘place’ feedback, you can include:
- # Place Feedback Title: This is the title the player sees on the first screen of the feedback carousel.
- # Place Feedback Body: This is the text the player will see on the second slide of the feedback carousel.
- # Place Feedback Image: This image will show on top of the body text on the second slide of the feedback carousel.
- # Place Feedback Image Alt Tex: Alt text for the image, if required.
- There is a final screen to the feedback carousel that shows the player their stats, for example, points gained, correct questions answered, etc.
Notes: You can change the language to these statistics but cannot remove or amend them.
Sound Effects
Under the Sound Effects section, you can add background music or correct and incorrect sound effects. We advise adding this sparingly, as it is not played on mobile devices and can have some accessibility issues.
Interaction Label
You can also set the Interaction Label, which acts as the instruction before the Play game button, before entering the game screen. It is suggested to set the same instructions for the Incomplete Interaction Label and the Completed Interaction Label.
General Settings
The General settings act as the body text and title before entering the game screen, we suggest this is added at the article level instead.
Creating a Rank mode game
- When creating the game, navigate to Behavior and choose Rank from the dropdown. Once this is chosen, you’ll see more options in the sections to choose from.
- Select a number for the Default Points Awarded. This is the number of points the player will get per correct question answered.
- Follow the same instructions as the multiplayer game to set up your desired Streaks, Settings, and Power ups.
Notes: The biggest differences in the setup of the game in Rank mode are related to the configuration of characters and the Ranks settings. All other settings are the same as those specified in the multiplayer mode.
Characters
To set your characters, you can follow the same steps as with the multiplayer. Although, you’ll have less choice. It is advised to only set one character for a game in Rank mode. As the character moves through the various ranks they gain points.
Ranks
Under the Ranks section, you can set the different ranks that can be achieved by gaining points in the game.
- Select Add Rank to add the number of ranks desired. The suggested number is three.
- Select a rank to edit its settings, the settings are:
- Rank Name: This is the name of the rank that is displayed to the player in the top heading of the game.
- Rank Feedback Title: This is the title of the rank displayed to the player in the first slide of the feedback carousel.
- Rank Feedback Body: This is the body text displayed to the player in the second slide of the feedback carousel.
- Rank Feedback Image and Rank Feedback Image Al: This is the image and alt text displayed to the player in the second slide of the feedback carousel.
- Points Required: This is where you set the number of points required to achieve this rank.
- Correct Rank: You can toggle this on to set a rank as Correct. It is suggested to keep it disabled, as it can affect your course/page progress settings.